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AI Insights · Timothy · October 2024

Top 5 Season Pass Games Performance on Unified Platform in Middle East Q3 2024

Explore the performance trends of the top 5 season pass games in the Middle East during Q3 2024, highlighting downloads, revenue, and active user metrics.

Top 5 Season Pass Games Performance on Unified Platform in Middle East Q3 2024

In the third quarter of 2024, the top season pass games on the unified platform in the Middle East showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, provides insights into the gaming landscape for this period.

PUBG MOBILE from Tencent Mobile International Limited saw a decline in weekly revenue, starting at approximately $1.7M in early July and ending at about $1.3M by the end of September. Weekly downloads fluctuated, beginning with 121K and reaching a low of 85K by the quarter's end. Active users also experienced a downward trend, peaking at 3.5M in late July and closing the quarter at 2.8M.

Whiteout Survival by Century Games Pte. Ltd. maintained a relatively steady revenue stream with an uptick in early September, peaking at $1.4M. Downloads showed a gradual decrease from 188K in early July to 105K in late September. However, the game maintained a strong active user base, growing from 570K to 686K over the quarter.

Royal Match from Dream Games exhibited stable weekly revenue, with a notable increase to $713K in early September. Download numbers decreased throughout the quarter, starting at 73K and ending at 49K. Despite this, active users remained consistent, with a slight increase from 897K to 960K by the end of September.

Brawl Stars by Supercell saw its revenue stabilize around $628K by the end of the quarter, following a peak at $646K in early July. Downloads were relatively stable, with a peak of 70K in early September. Active users saw a resurgence mid-quarter, peaking at 1.4M before slightly declining to 1.2M by late September.

Call of Duty®: Mobile from Activision Publishing, Inc. experienced a revenue decline, starting at $378K and ending at $263K. The game’s downloads decreased from 79K to 36K throughout the quarter. Active users also declined, beginning at 602K and decreasing to 512K by the end of September.

For more comprehensive insights and detailed analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2024